After you have familiarized yourself with our rules feel free to post videos, pictures or discuss anything Far Cry related. Before you start browsing be sure to read and follow the rules of this subreddit. But the points above are unfair or inaccurate- for example, FC2 did not have aggressive wildlife.Welcome to the Far Cry subreddit. I agree that Africa was more immersive environment, and I preferred FC2 to an unmodded FC3.
Why not be able to side with a group so that when you take those checkpoints, your boys move in and occupy it, making the route more safe for travel? I never understood why they haven't done that.Įdit: Oh, and MOD TOOLS!!! WTF Ubi, this series could have so much potential if you let the community help! after finishing a Co-op level you will usually get 36 such items.
When a player completes a challenge they will be rewarded with an Encrypted Item that can then be decoded to unlock weapon mods or XP. IMO this series "cries" for some kind of faction system instead of you being the "lone wolf" every time. Encrypted Items can become available in Far Cry 3 multiplayer (that includes Co-op). In FC3 I barely went off the roads except to find the hidden letters (also pointless at least with diamonds you could buy things).īoth have their ups/downs but for me FC2 was actually more fun and 10x more immersive (although it was my second try when I realized how fun it could be). I agree that the constant checkpoint respawns in FC2 were annoying but it made me go "off the beaten path", and instead explore to find different ways to complete objectives. Set in a fictional East African country engulfed in civil war, the storyline follows a mercenary who is assigned to kill the Jackal, a weapons dealer inflaming.
Tried to make it a first-person "platformer", by making you jump around radio towers like a monkey, what a PITA! Steam edition Far Cry 2 Fortunes Edition (Steam appid 19900/21960) game-play mods including no fall damage, infinite sprint, all weapons available at start, low prices, extra ammo, fast fix and armored vehicles with manual upgrades, fast unjam and reliable weapons with manual upgrades, less vehicle chasing, no malaria, etc.
Even tho FC3 is "open world", it still has on-rails elements, like not being able to get to certain places until you complete certain parts of the story.WTF?Ĩ. Wildlife - There's nothing like trying to sneak past an outpost and then having a freaking tiger attack you or, observing a patrol and seeing a pack of lions attack them from a distance.I think I may have seen that once or twice in FC3 (usually it was by me shooting the cages in camps to let them free). Poor weather module - FC2 had a way better dynamic weather system with a lot more variations in weatherĦ.
A sub-par map with hardly any variation in geography/climates.ĥ. I totally lost interest in the story after a couple hours of playing and only finished the game just to say I finished it. Turned a sub-par story into an even crappier one - very uninteresting and just all over the place.
NO destructible buildings - That was one of the 'cool' things about the previous titles.throw a grenade in a shack and watch pieces fly! Sometimes I would just sit on a mounted MG and mow down the jungle like in Predator just because I could.ģ. They added a pointless crafting/perks system - Why in the hell can't I make an ammunition pouch out of say a boar skin?! What's the point of perks if at a certain point in the 'story', you can still have all of the "certs" you need to max your perks?Ģ. I just think that they tried to make it more accessible for run-n-gun type players that don't want immersion and instead want to just get into the action.ġ. Just know that I'm not saying FC3 is "bad". Besides the almost insta-respawan checkpoints, I felt FC2 was much more immersive, with a lot of different and unique places/terrain on the map.